
Geek-partying with Tim Evans of GeekParty
http://geekparty.com/how-papers-please-and-gone-home-are-like-lego-bricks-and-ikea-furniture-a-conversation-with-christopher-yap/http://geekparty.com/how-papers-please-and-gone-home-are-like-lego-bricks-and-ikea-furniture-a-conversation-with-christopher-yap/ Hyper-megazord-sized thanks to Tim Evans and the good people at GeekParty.com for taking the time out to help me spread the word about Narrative Game Studies in this well-written article, which is the first time I've talk

Interviewed by Pop Mythology, Referenced by GeekParty
Recently, Jess Kroll from PopMythology.com interviewed me for their excellent online publication and I am doubly honored that the article has been filed under the category of "Applied Geekism" which is officially my new favorite achievement. You can check out the article here: http://www.popmythology.com/zelda-as-important-as-beowulf-christopher-yap-interview/ I would also like to thank Jess Kroll for allowing me the chance to explain myself, what it is I research, and where

Interview with The Rule of the Games
I was recently interviewed by Alessandro Arena-DeRosa of The Rule of the Games, check out the article write up and/or full audio of the interview in the links below. Thanks Alessandro for being uber professional and keeping my tangents to a minimum! Article: http://theruleofthegames.tumblr.com/post/101312310722/the-frontier-of-video-game-research-an-interview-with Full audio via Soundcloud: https://soundcloud.com/the-rule-of-the-games/the-frontier-of-video-game-research-an-in

Concurrent, parallel pursuits
Hideo Kojima on MGSV: The Phantom Pain and game design/authorship in general: "I'm trying to focus on keeping the player's freedom and, at the same time, being able to relate a story. This is my biggest focus right now: How to tell a story without taking away the freedom a player should have." Kojima and I are researching the same thing. Absolutely fabulous. http://www.polygon.com/a/e3-2014/metal-gear-solid-5-the-phantom-pain #kojima #mgs #narrative

"That, perhaps, may be my answer."
"...[N]othing is known about him. I was never able to find out what kind of a person he really was. But whenever they talked about him, they always had a slight smile on their faces. That, perhaps, may be my answer." So goes the concluding line of Ace Combat Zero: The Belkan War. I can't help but thinking that this is a reflection of what it means to look at how story and myth and their effects on people are investigated. As someone more astute than myself had once put it (pa
Suspension of Disbelief in GTA
Tavinor on Coleridge's original idea of the Suspension of Disbelief in Fiction: "In fact, appreciators of fiction never suspend their disbelief in fictional scenarios when they encounter them, as this would in most cases generate behaviors on their part that we do not observe. Because beliefs are characterized through their impact on behavioral dispositions, to really suspend my disbelief in Grand Theft Auto and other fictions would cause me to perform some pretty bizarre beh