This is a little late, but Michigan State University's Cody Mejeur and I have been accepted to present at the upcoming Replaying Japan 2015 Conference to be held at Ritsumeikan University in Kyoto in May! We will present our findings in a paper entitled, "Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time." This year, the Replaying Japan conference will feature Hironobu Sakaguchi (father of the Final Fantasy fran
I had a Highlander-esque Quickening moment this morning while I was ruminating on why I am pursuing a PhD. I'm speaking in somewhat general terms, but I do believe that those invested in a PhD-track program do not enter into this journey lightly, and those who may have done so mistakenly may soon find that it is not for them, which is a completely benign thing so long as said folks can transition successfully into whatever else is best for them. Now, more specifically, for th
I was recently interviewed by Alessandro Arena-DeRosa of The Rule of the Games, check out the article write up and/or full audio of the interview in the links below. Thanks Alessandro for being uber professional and keeping my tangents to a minimum! Article: http://theruleofthegames.tumblr.com/post/101312310722/the-frontier-of-video-game-research-an-interview-with Full audio via Soundcloud: https://soundcloud.com/the-rule-of-the-games/the-frontier-of-video-game-research-an-in
Neato advice: "You are a PhD candidate, so you should present a wealth of contributions." Roger. I don't know yet exactly how to do that, but I will. I think that a lot of the business of doing this at the PhD level involves raising your level of thinking, not only about the work itself, but about YOURSELF. It is no longer a matter of wondering how you will do this, or if you can--rather, it is envisioning that you CAN present a wealth of contributions and be a game-changer.
I doubt that I will, but I don't want to forget today. Had my PhD Entrance Exam presentation at 13:30. Formally introduced the indie game studio Plain Box Interactive (composed of other NAIST students) as an official research activity of mine. After the exam I was ushered to a waiting room, where Arno Lübke and Enzo Dayrit, also core members of Plain Box and also applying for PhD candidacy, were waiting on their exams. When Professor Matsumoto came to inform me that I was don