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Someone who gets it

I nearly leapt out of my seat when I read this. Thankfully I can still control myself: "The actual concern of computer game philology lies in the development of a model of interaction between the player and the game. This approach is guided by the idea that literary theory is, at its core, a theory of interaction between the human mind and a meaningful array of signs, constituting a semiotic process in which the materiality of these signs is secondary." (Julian Kucklich, The Road Less Traveled - The Case for Computer Game Philology, 2002). I feel as though I am repeatedly explaining this very point in my lab meetings to no avail. Perhaps it is merely that there is no discernible indication of understanding. In any event, I understand at least as much as Kucklich is trying to convey. And that is helpful.

About the Author

PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.

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