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How can you check for fun?

I was asked to prepare a very brief couple of slides on how to make games. As most of you know, you can't really distill that kind of information in any meaningful way in just a couple of slides.

But I tried my best.

About the Author

PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.

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