Game Studies. Narrative in Games. Digital Mythology.
Lili: Child of Geos
This game looks charming. And for some reason, the first thing that came to mind is, "I want to buy this game for some deserving little kid." Then I immediately thought back to when I was a child, and when my brother and I would sometimes receive a game for Christmas. These games were bought for us by adults. Some of these games were downright awesome, like the original Contra (NES) or Donkey Kong Country (SNES). Sometimes, they were classically infuriating like Castlevania II (NES) or completely unknown like Bump n' Jump (NES). Prior to the advent of the internet, after the start of the Blockbuster Era, when Friday nights meant sampling one or two video games for the weekend, game purchases became a little bit more informed from the player-side of things, but that was what it was. Hit and miss, for better or worse. And we loved it. Now, as an adult, I come across a cute game like Lili: Child of Geos, and without having played it myself or read anything about it, based solely on the gameplay trailer alone, I suddenly have the urge to gift it to a child. Is this the equivalent of when my parents or aunties and uncles would ruminate over the scant smathering of text found on the back of the packaging, which vaguely (yet emphatically) touted the general gist of the game, and in doing so try to determine whether it would make a good gift? Perhaps. I do find this strange impulse a curious thing. I have no idea whether this game is any good or not. Having cited as much, I think I know what sort of researching I'll be doing in the next few minutes.