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"Either/or" is a dead end

Margaret Mackey in "To Automaticity and Beyond: Narrative Interpretation in Game and Novel": "Interpreters of game and print fiction have much to learn from each other. Those who know how to enjoy the pleasures of both formats are the most advantaged 21st century literates. At a minimum, it is time to reduce the other kind of friction, the adversarial stance that sees games and novels as each somehow hostile to the delights of the other. "Either/or" is a dead end; an inclusive "both/and" stance will enhance both our pleasures and our insights into the complexities of how we understand narrative." (Loading..., Vol 6, No 9 (2012))

About the Author

PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.

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