PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.
The Illusion of Choice in Games
September 25, 2012
Espen Aarseth on Quest Games:
"Successful productions of this type, whether we call them stories, games, or story-game hybrids, must find a balance between the landscape and the path forward. The landscape must disguise its unicursal nature, and the true path must appear as though it was one choice among many."