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Action Item (Alpha)--Retro Imagination

I'm currently going through this book, "The Ultimate Guide to Video Game Writing and Design," and the authors pose interesting little exercises throughout the book that are called, "Action Items." One in particular that got me thinking is as follows:

"ACTION ITEM (ALPHA)--RETRO IMAGINATION. Take your favorite game of today, and imagine it designed to run on...the Atari 2600. What elements of gameplay could be implemented? If you could play the core mechanic, would it bother you that the graphics would be primitive? If you don't believe that your favorite game could be translated back in time, ask yourself why. Write down your thoughts. Would it be fun? Would the game still be any good?"

About the Author

PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.

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