PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.
Concurrent, parallel pursuits
June 18, 2014
Hideo Kojima on MGSV: The Phantom Pain and game design/authorship in general:
"I'm trying to focus on keeping the player's freedom and, at the same time, being able to relate a story. This is my biggest focus right now: How to tell a story without taking away the freedom a player should have."