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Concurrent, parallel pursuits

Hideo Kojima on MGSV: The Phantom Pain and game design/authorship in general:

"I'm trying to focus on keeping the player's freedom and, at the same time, being able to relate a story. This is my biggest focus right now: How to tell a story without taking away the freedom a player should have."

Kojima and I are researching the same thing.

Absolutely fabulous.

About the Author

PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.

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