PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.
Purloin the Golden Egg
November 13, 2013
The study I just finished reading concluded that a game became harder when the difficulty level of that game was increased. I am trying to refrain from making my own conclusions that that study was empirically valid but somehow bankrupt of insight. To be fair, I will pore over it again, as I have more than just a sneaking suspicion that it is in fact my mood that is precluding me from the true meat of the article. The question laying heavily on my mind currently is just as irrelevant as it is vexing: Has anyone in Game Studies actually figured anything out, or is everyone just as lost as I am? Furthermore, why am I even fretting about that? Implicitly, if this be the case, it ought to act as a call to arms, so to speak. In other words, the fact that many of the studies I have been reading recently conclude rather inconclusively should mean that there are larger, shinier golden eggs out there waiting to be found. I suppose I fret the way I do because I want to be the person who purloins that golden egg. In many ways, it seems as though I am looking for advice in a place where very little exists. This is some kind of existentialist quandary akin to creating purpose and meaning where there is none. So, this ought to be motivating. Though recently this has not been the case. I will figure this out.