PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.
Someone who gets it
December 3, 2012
I nearly leapt out of my seat when I read this. Thankfully I can still control myself: "The actual concern of computer game philology lies in the development of a model of interaction between the player and the game. This approach is guided by the idea that literary theory is, at its core, a theory of interaction between the human mind and a meaningful array of signs, constituting a semiotic process in which the materiality of these signs is secondary." (Julian Kucklich, The Road Less Traveled - The Case for Computer Game Philology, 2002). I feel as though I am repeatedly explaining this very point in my lab meetings to no avail. Perhaps it is merely that there is no discernible indication of understanding. In any event, I understand at least as much as Kucklich is trying to convey. And that is helpful.